There are over 200 different guns in the game and it’s honestly worth the price of admission just to get the chance to see some of them in action. Similarly to the original, there’s a very satisfying loop of slowly building up to better equipment, although luck obviously plays a bigger role this time around.Ī title like Exit The Gungeon should give a hint to the game’s strongest elements – the guns. Dodging through bullets and getting the better of enemies with blanks and smart gun-play is satisfying even if you have to die a lot to see the turn-around. When that gameplay works, it works really well. There’s some variety in the path each character takes and how their unique ability affects things, but it’s by and large the same sort of gameplay the whole way through. It’s actually a pretty interesting way of playing but the lack of any exploration elements means that it feels a little undercooked. You can now jump and drop down from ledges for invincibility frames and the areas are smaller and linear. Rather than being a dungeon crawler like the original, Exit The Gungeon has you playing from a 2D angle and focusing much more on vertical movement. By playing well you’ll have the chance to get better guns and more health, armour and blanks to help you survive. You’ll do this by going against waves of enemies on different floors of the gungeon which are separated with boss fights and occasional visits to a shopkeeper. Oh, how foolish I was.Īs it turns out, Exit The Gungeon might be one of the hardest indie games I’ve played, although it’s not always for the right reasons.Įxit The Gungeon has you trying to… well, exit the gungeon. The Binding of Isaac is easy enough when you get into it. I went into Exit The Gungeon far too cocky for my own good. “I’ve beaten Spelunky.
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